Collection of high quality puzzles and more by visitors
contact@quisoft.com
0
0
Moves:
0
0
0
0
0
Move mouse pointer over any
quadrant of the square with four numbers,
then click left button and pull
the green favicon slider to change
values. Click reshuffle icon to
generate pentomino numbers.
The goal of the game is to tile the
rectangular grid with the pentominoes
to make sum of digits in each quadrant of
the grid equal each number in the quadrants
of the square.
Click on any piece with fragments of
the picture you would like to use.
Drag it on to the grid.
Click on the arrows to rotate or flip the pieces.
The goal of the game is to tile the rectangular grid
with the pentominoes to cover it without
overlap and without gaps or to recreate the picture.
You can choose a picture snapshot from
the gallery or Copy and Paste location of
any image on the web to the image address field.
Drag the gem icon on to a square on
the playing field (39 smileys icons)
to choose a starting position.
To move, take a button icon and jump
it over adjacent smileys.
You may jump vertically or horizontally.
The jumps are like captures in checkers.
Smileys that have been jumped over are
removed from the board.
The goal of the game is to remove all the smileys but one.
Ideally, you will make your last jump into
the same location the play started from
(marked by the gem icon).
You can take back any move up to the
first move by clicking on the arrow above the grid.
Pseudorandom sequence of tetromino
shapes fall down the playing field.
Use keyboard buttons 4, 6, 8, 2, Space
or arrow buttons to manipulate these tetrominoes,
by moving each one sideways and rotating it
with the goal of creating a horizontal line of
blocks without gaps.
When such a line is created, it disappears,
and the blocks above fall. As the game
progresses, the tetrominoes fall faster,
and the game ends when the player "tops out",
that is, when the stack of tetrominoes reaches
the top of the playing field and no new
tetrominoes are able to enter.
If you want to play with fixed speed then
click checkbox and choose game level from
the drop down menu.
Don't press any other keyboard buttons during
game session to prevent the screen from moving.
_______Scoring_______.
In this game 1 fallen tetromino contributes
4 points multiplied by level.
Every time when horizontal line of blocks
disappears it contribute 10 points
multiplied by level. If you manage to
remove more than 1 line at once then
you rewarded more points.
Scramble the tiles by clicking button Reshuffle.
Then try to put them back in numerical order.
To move a tile click on it.
Click on green bulb button to see suggested move.
Click on Solve! button to solve puzzle automatically.
Click on Solve! button again to stop solving.
The solved state of the 15-puzzle can be reached
from any solvable position within 80 moves or less.
Scramble the picture by clicking button Reshuffle.
Then try to recreate the picture.
To move the picture's fragments click on it.
Click on green bulb button to see suggested move.
Click on Solve! button to solve puzzle automatically.
Click on Solve! button again to stop solving.
You can choose a picture snapshot from
the gallery or Copy and Paste location of
any image on the web to the image address field.
In this implementation
of the popular game you play
against computer and make first move.
The goal of the game is to get an unbroken row of five pieces
horizontally, vertically, or diagonally.
You can switch between 10x10 board and 20x20
via vertical menu by moving mouse cursor to genius icon.
Also, you can switch from the wooden board to
the stone one and vice versa.
1. Paste or type your web page URL
2. Your website domain name
Font
27
29
31
33
35
37
39
41
43
45
3. Title / Description (optional)
4. Amazon associate banner (optional)
5. Picture for rotatable frame (optional)
6. YouTube video (optional)
7. Test page
8. Pick Passcode
9. Verification
Download the image as
and then upload it where
your web page is.