Collection of high quality puzzles and more by visitors

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Move mouse pointer over
any quadrant of the
square with four numbers,
then click left button and
pull the green favicon
slider to change values.
Click reshuffle icon to
generate pentomino
numbers.

The goal of the game is
to tile the rectangular grid
with the pentominoes to
make sum of digits in
each quadrant of the grid
equal each number in the
quadrants of the square.
Click on any piece with fragments of the picture
you would like to use.
Drag it on to the grid.
Click on the arrows
to rotate or flip the pieces.

The goal of the game is
to tile the rectangular grid
with the pentominoes to
cover it without overlap
and without gaps or
to recreate the picture.

You can choose a picture snapshot from the gallery
or Copy and Paste
location of any image on
the web to the image
address field.
Drag the gem icon on to a square on the playing
field (39 smileys icons) to choose a starting position.
To move, take a button
icon and jump it over
adjacent smileys.
You may jump vertically or horizontally.
The jumps are like
captures in checkers.
Smileys that have been jumped over are removed
from the board.

The goal of the game is to remove all the smileys but
one. Ideally, you will make
your
last jump into the
same location the play
started from (marked by
the gem icon).
You can take back any
move up to the first move
by clicking on the arrow
above the grid.
Pseudorandom sequence
of tetromino shapes fall
down the playing field.
Use keyboard buttons
4, 6, 8, 2, Space or arrow buttons to manipulate
these tetrominoes, by
moving each one
sideways and rotating it
with the goal of creating a horizontal line of blocks
without gaps. When such
a line is created,
it disappears, and the
blocks above fall. As the
game progresses, the tetrominoes fall faster, and
the game ends when the player "tops out", that is,
when the stack of
tetrominoes reaches the
top of the playing field and
no new tetrominoes
are able to enter.
If you want to play with
fixed speed then click checkbox and choose
game level from the drop
down menu. Don't press
any other keyboard
buttons during game
session to prevent the
screen from moving.

_______Scoring_______.

In this game 1 fallen
tetromino contributes 4
points multiplied by level. Every time when
horizontal line of blocks disappears it contribute
10 points multiplied
by level.
If you manage to remove
more than 1 line at once
then you rewarded more points.


Scramble the tiles by
clicking button Reshuffle.
Then try to put them back
in numerical order.
To move a tile click on it.

Click on green bulb button
to see suggested move.

Click on Solve! button to
solve puzzle automatically. Click on Solve! button
again to stop solving.

The solved state of the
15-puzzle can be reached
from any solvable position
within 80 moves or less.
Scramble the picture by clicking button Reshuffle.
Then try to recreate the picture.
To move the picture's fragments click on it.

Click on green bulb button
to see suggested move.

Click on Solve! button to
solve puzzle automatically. Click on Solve! button
again to stop solving.

You can choose a picture snapshot from the gallery
or Copy and Paste
location of any image on
the web to the image
address field.
In this implementation
of the popular game you
play against computer
and make first move.

The goal of the game is to
get an unbroken row
of five pieces horizontally, vertically, or diagonally.

You can switch between
10x10 board and 20x20
via vertical menu by
moving mouse cursor to
genius icon.
Also, you can switch from
the wooden board to the
stone one and vice versa.
1. Paste or type your web page URL

2. Your website domain name

Font
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3. Title / Description (optional)

4. Amazon associate banner (optional)

5. Picture for rotatable frame (optional)

6. YouTube video (optional)

7. Test page
8. Pick Passcode

9. Verification


Download the image as

and then upload it where
your web page is.







10. Generate link

Passcode
New link
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